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Score Card

Rules Complements of www.buncogame.com

Remember these are the basic rules to Bonko which vary slightly from group to group.

Getting Started
bulletPlace three dice, sheets of Bunco Table Tallies or scratch paper, and pencils on each table. A bell is placed on the HEAD Table (aka: Table #1).
bulletFour players should sit around the table and the players sitting opposite each other are partners for the first round.
bulletDesignate one player as scorekeeper at each table. The scorekeeper uses the Table Tally to track each team's points.
bulletEach player gets one Bunco Score Card. At the end of each round, the individual player's score is recorded on the score sheet. An example of a complimentary score card is available, too. 


Summary
bulletThere are six rounds in each set of Bunco. The bell signals the beginning and the end of each round. 
bulletPlayers earn points by rolling the three dice. In each round, players are trying to roll the same number as the number of the round (for example, rolling "  " in Round 3). In this example, one point is awarded for each three rolled. A player continues rolling until no points are scored. The scorekeeper records this score on the Table Tally as the temporary team score. The dice then pass to the player on the left. The round is over when one team reaches 21 points. 
bulletPlayers change partners at the end of each round.  The player with the most BUNCOs, wins, losses, etc, at the end wins. Normally, two to four sets are played at a time.


Rolling a Bunco
In each round, players score points when the number shown on any die is the same number as that round. For instance, in Round 1, the object is to roll "  ", in Round 2, the object is to roll       "  " and so forth. If a player rolls three of the number of the round being played (example: rolling "  " in round 4), that is a BUNCO. A BUNCO is worth 21 points for the temporary team score on the Table Tally. If any player rolls three of another number (example: rolling "  " in round 4), the team receives 5 points on the Table Tally.

How to Play
bulletThe scorekeeper signals the start of play by ringing the bell. Then the scorekeeper picks up the three dice and rolls them to start the round. Each die is read separately (they are not added together).
Round 1, each "ONE" 
rolled is worth a point.
Round 2, each "TWO"
rolled is worth a point.
Round 3, each "THREE" 
rolled is worth a point.
Round 4, each "FOUR" 
rolled is worth a point.
Round 5, each "FIVE" 
rolled is worth a point.
Round 6, each "SIX" 
rolled is worth a point.
bullet Rolling three-of-a-kind of the same number of the round you're on is a BUNCO. For example, rolling "  " in Round 4, or "  " in Round 5 is a BUNCO. The player must call out "BUNCO!" to receive 21 points for the temporary team score on the Table Tally.
bulletRolling three-of-a-kind other than the number of the round you're on is worth five points for the temporary team score on the Table Tally. For example, rolling "  " in Round 4 is worth five points.
bulletA player continues rolling until no points are rolled


EXAMPLE: Round 1 (Each "  " rolled is worth ONE point)
      Player #1 (Scorekeeper) rolls......

- two " are rolled. Player earns 2 points and continues rolling.....
- one " are rolled. Player earns 1 more point and continues rolling.....
- no " rolled. No points earned and dice are passed clockwise to the next player.
      The Scorekeeper writes down 3 points under "US" on the Bunco Table Tally.

      Player #2 rolls......

- one " are rolled. Player earns 1 point and continues rolling.....
- one " are rolled. Player earns 1 more point and continues rolling.....
- no " are rolled. No points earned and dice are passed clockwise to the next player.
      The Scorekeeper writes down 2 points under "THEM" on the Bunco Table Tally.

      Player #3 (Scorekeeper's partner) rolls......

- three-of-a-kind are rolled (but not a BUNCO). Player earns 5 points and continues rolling.....
- no " rolled. No points earned and dice are passed clockwise to the next player.
      The Scorekeeper adds 5 points to score for "US" on the Bunco Table Tally.

      Player #4 (Player #2's partner) rolls......

 - A BUNCO is rolled! Player earns 21 points and all playing stops; round is over.
      The Scorekeeper adds 21 points under "THEM" on the Bunco Table Tally. Round is over and bell is rung to signal to other tables to stop play and determine winners & loosers.
 
The Table Tally should look like this: 

Winning the Round
bulletThe team can win the round without rolling a BUNCO. The round ends when one team accumulates 21 points. 
bulletThe scorekeeper at the table rings the bell to signal the end of the round.


Individual Player Scoring
bulletPlayers keep track of their individual scores on their own BUNCO Score Card.
bulletWhen a player wins a round, they record a " W " on the line. 
bulletWhen a player looses a round, they record an " L" on the line. 
bulletWhen a BUNCO is rolled, record each occurrence in the line " BUNCOs_______ " (NOTE: Only the player who rolled the BUNCO will record the occurrence of rolling the BUNCO in that round; the player's partner will not.)
bulletFor example, in the game shown above, the winning team players, #2 & #4 will record a " W " on the first "  ________ " line. The Player who rolled a BUNCO will record their occurrence in the line provided. 
bulletThe Bunco Score Card should look like this:

NAME ______Nicole____________ BONKOS____1____

1

W

2 3 4 5 6
1 2 3 4 5 6
1 2 3 4 5 6
1 2 3 4 5 6

     Total WINS=____________ Total LOSSES=____________

 

EXAMPLE CONTINUED: Round 2 (Each "  " rolled is worth ONE point) through Round 6
bulletChange partners at the beginning of each round.
bulletChoose a new scorekeeper if you wish. (Remember the scorekeeper rolls first, keeps score, and signals the starting and ending of each round using the bell.)
bulletRounds 2-6 are played exactly as Round 1 except that in each round points are awarded for the number of the dice that is the same as the number of that particular round. So in Round 2, the object is to roll "  " and a BUNCO will be "  ".
bulletTo begin Round 2, the scorekeeper at Table 1 will ring the bell and all tables can begin rolling. Continue with each round until all the rounds are completed (or you decide to conclude).
Finalizing Your Score
When the rounds are completed, count up all the occurrences of WINs or "W", and Losses or "L". Place the total in the line "WINs_________" and "LOSSES_________".
 

Tiebreakers during a Round
If both teams have a tied score at the end of a round, they participate in a roll-off. They are each allowed to roll the dice again for one session to accumulate additional points. Player #1 starts off rolling first. This player will continue to roll and accumulate points as long as they are successfully rolling the number of that round.  Each player is given a session to roll and accumulate points for their team to end the tie.

Example, at the end of Round 2, a table's teams is tied. Player #1 rolls "  " and accumulates 1 point. Player #1 rolls again but does not roll any  "  " dice. The dice are passed to Players #2 - #4 who all receive chances to accumulate points. 

If at the end of this session one team is now in the lead, the roll-off ends. The team with the highest score are deemed winners. 

If at the end of this first session the teams are still tied, additional roll-off session(s) are repeated until the tie is broken. 

Traveling Bonko(Optional)
bulletIf you choose to add TRAVELING to your game, the "Bean Bunco Bag" (see catalog; used to hold a prize) or other (preferably soft, tossable) object is introduced. 
bullet"Traveling" occurs whenever a person gets a Bonko (example: "  " in round 2).
bulletWhen the specified trio of numbers are rolled, the player yells "Bonko!" and the bag or object is tossed to the lucky player. The player holds it until another player rolls TRAVELING Bonko.
bulletThe player holding the bag or object at the end of the game wins the prize!
 

Prize Catalogies (optional)
If you choose to set up award catagories, here's some possible levels groups have used:

bulletMost BUNCOs 
bulletMost Wins - person with most "W" (wins) 
bulletMost Losses
bulletTraveling Bonco - Last person holding Pair of Dice