Getting
Started
 | Place three dice, sheets of Bunco
Table Tallies or scratch paper, and pencils on each table. A bell is
placed on the HEAD Table (aka: Table #1).
 | Four players should sit around the
table and the players sitting opposite each other are partners for
the first round.
 | Designate one player as scorekeeper
at each table. The scorekeeper uses the Table Tally to track each
team's points.
 | Each player gets one Bunco Score
Card. At the end of each round, the individual player's score is
recorded on the score sheet. An example of a complimentary
score card is available, too. |
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Summary
 | There are six rounds in each set of
Bunco. The bell signals the beginning and the end of each round.
 | Players earn points by rolling the
three dice. In each round, players are trying to roll the same
number as the number of the round (for example, rolling "  
" in Round 3). In this example, one point is awarded for each
three rolled. A player continues rolling until no points are scored.
The scorekeeper records this score on the Table Tally as the
temporary team score. The dice then pass to the player on the left.
The round is over when one team reaches 21 points.
 | Players change partners at the end
of each round. The player with the most BUNCOs, wins, losses,
etc, at the end wins. Normally, two to four sets are played at a
time. |
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Rolling a Bunco
In each round, players score points when
the number shown on any die is the same number as that round. For
instance, in Round 1, the object is to roll "  
", in Round 2, the object is to roll
"  
" and so forth. If a player rolls three of the number of the round
being played (example: rolling "  
" in round 4), that is a BUNCO. A BUNCO is worth 21 points for the
temporary team score on the Table Tally. If any player rolls three of
another number (example: rolling "  
" in round 4), the team receives 5 points on the Table Tally.
How to Play
 | The scorekeeper signals the start
of play by ringing the bell. Then the scorekeeper picks up the three
dice and rolls them to start the round. Each die is read separately
(they are not added together). |
Round 1, each "ONE"
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rolled is worth a point. |
Round 2, each "TWO"
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rolled is worth a point. |
Round 3, each "THREE"
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rolled is worth a point. |
Round 4, each "FOUR"
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rolled is worth a point. |
Round 5, each "FIVE"
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rolled is worth a point. |
Round 6, each "SIX"
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rolled is worth a point. |
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Rolling three-of-a-kind of the
same number of the round you're on is a BUNCO. For example, rolling
"  
" in Round 4, or "  
" in Round 5 is a BUNCO. The player must call out "BUNCO!"
to receive 21 points for the temporary team score on the Table Tally.
|
 | Rolling three-of-a-kind
other than the number of the round you're on is worth five points
for the temporary team score on the Table Tally. For example,
rolling "  
" in Round 4 is worth five points. |
 | A player continues rolling until no
points are rolled |
EXAMPLE: Round 1 (Each "
" rolled is worth ONE point)
Player #1
(Scorekeeper) rolls......
 |
 |
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- two "
" are rolled. Player earns 2 points and continues
rolling..... |
 |
 |
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- one "
" are rolled. Player earns 1 more point and
continues rolling..... |
 |
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- no "
" rolled. No points earned and dice are passed
clockwise to the next player. |
The
Scorekeeper writes down 3 points under "US" on the Bunco
Table Tally.
Player #2
rolls......
 |
 |
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- one "
" are rolled. Player earns 1 point and continues
rolling..... |
 |
 |
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- one "
" are rolled. Player earns 1 more point and continues
rolling..... |
 |
 |
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- no "
" are rolled. No points earned and dice are passed
clockwise to the next player. |
The
Scorekeeper writes down 2 points under "THEM" on the
Bunco Table Tally.
Player #3
(Scorekeeper's partner) rolls......
 |
 |
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- three-of-a-kind
are rolled (but not a BUNCO). Player earns 5 points and
continues rolling..... |
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 |
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- no "
" rolled. No points earned and dice are passed clockwise to
the next player. |
The
Scorekeeper adds 5 points to score for "US" on the Bunco
Table Tally.
Player #4
(Player #2's partner) rolls......
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 |
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- A BUNCO is
rolled! Player earns 21 points and all playing stops; round is
over. |
The
Scorekeeper adds 21 points under "THEM" on the Bunco
Table Tally. Round is over and bell is rung to signal to other tables
to stop play and determine winners & loosers.
The Table Tally should look like
this: |
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Winning the Round
 | The team can win the round without
rolling a BUNCO. The round ends when one team accumulates 21 points.
 | The scorekeeper at the table rings
the bell to signal the end of the round. |
|
Individual Player Scoring
 | Players keep track of their
individual scores on their own BUNCO Score Card.
 | When a player wins a round, they
record a " W " on the line.
 | When a player looses a round, they
record an " L" on the line.
 | When a BUNCO is rolled, record each
occurrence in the line " BUNCOs_______ " (NOTE: Only the
player who rolled the BUNCO will record the occurrence of rolling the
BUNCO in that round; the player's partner will not.)
 | For example, in the game shown above,
the winning team players, #2 & #4 will record a " W " on
the first "
________ " line. The Player who rolled a BUNCO will record their
occurrence in the line provided.
 | The Bunco Score Card should look like
this: |
| | | | |
NAME ______Nicole____________ BONKOS____1____
1
W
|
2 |
3 |
4 |
5 |
6 |
1 |
2 |
3 |
4 |
5 |
6 |
1 |
2 |
3 |
4 |
5 |
6 |
1 |
2 |
3 |
4 |
5 |
6 |
Total WINS=____________ Total LOSSES=____________
|
EXAMPLE CONTINUED: Round 2
(Each "
" rolled is worth ONE point) through Round 6
 | Change partners at the beginning of
each round.
 | Choose a new scorekeeper if you wish.
(Remember the scorekeeper rolls first, keeps score, and signals the
starting and ending of each round using the bell.)
 | Rounds 2-6 are played exactly as
Round 1 except that in each round points are awarded for the number of
the dice that is the same as the number of that particular round. So
in Round 2, the object is to roll "
" and a BUNCO will be "  
".
 | To begin Round 2, the scorekeeper at
Table 1 will ring the bell and all tables can begin rolling. Continue
with each round until all the rounds are completed (or you decide to
conclude). |
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Finalizing Your Score
When the rounds are completed, count up all
the occurrences of WINs or "W", and Losses or "L".
Place the total in the line "WINs_________" and
"LOSSES_________".
Tiebreakers during a Round
If both teams have a tied score at the end
of a round, they participate in a roll-off. They are each allowed to roll
the dice again for one session to accumulate additional points. Player #1
starts off rolling first. This player will continue to roll and accumulate
points as long as they are successfully rolling the number of that round.
Each player is given a session to roll and accumulate points for their
team to end the tie.
Example, at the end of
Round 2, a table's teams is tied. Player #1 rolls "  
" and accumulates 1 point. Player #1 rolls again but does not roll
any "
" dice. The dice are passed to Players #2 - #4 who all receive
chances to accumulate points.
If at the end of this session one team
is now in the lead, the roll-off ends. The team with the highest score are
deemed winners.
If at the end of this first session the
teams are still tied, additional roll-off session(s) are repeated until
the tie is broken.
Traveling Bonko(Optional)
 | If you choose to add TRAVELING
to your game, the "Bean Bunco Bag" (see catalog; used to
hold a prize) or other (preferably soft, tossable) object is
introduced.
 | "Traveling" occurs whenever
a person gets a Bonko (example: "  
" in round 2).
 | When the specified trio of numbers are
rolled, the player yells "Bonko!" and the bag
or object is tossed to the lucky player. The player holds it until
another player rolls TRAVELING Bonko.
 | The player holding the bag or object
at the end of the game wins the prize! |
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Prize Catalogies (optional)
If you choose to set up award catagories,
here's some possible levels groups have used:
 | Most BUNCOs
 | Most Wins - person with most
"W" (wins)
 | Most Losses
 | Traveling Bonco - Last person holding
Pair of Dice |
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